If you feel like your character can't roll high enough to hit this monster, but maybe the Paladin standing next to you can, then you can forgo your attack action in D&D 5.0 and instead choose to use the "Help" action to help the Paladin hit the monster on her attack. Simply tell the DM that you are going to put your thumbs in your ears, wiggle your fingers in the direction of the monster while doing a little dance. If the Paladin then choose to attack the monster before your next turn, the Paladin will have advantage on her first attack.
Tips for improving your gaming experience, new uses for old spells, and detailed insight on how you can make use of feats, skills, and more. Check out www.TableTopRpgPortal.com
Subscribe to:
Post Comments (Atom)
A mechanic for concentrating on multiple spells simultaneously
I understand the need for game balance, but I have long been disappointed that my spell casters can't cast one spell requiring concentra...
-
I've been an avid D&D 3.5 player since the edition came out, but I really like what I am seeing in the 5.0 rules. It looks to me li...
-
3.5 Rules Wizards produced a series of excellent articles providing detailed rule interpretation for Sneak Attacks and Attacks of Opportun...
-
Here is a simple little web site that helps you calculate Spell Resistance, or the Difficulty Class (DC) for Saving Throws, or even those pe...
No comments:
Post a Comment