In 5.0 your
characters and your enemies will enjoy a little more freedom of movement. The rules allow you to break up your move
distance during your turn. Thus you can
move, attack, then move again. A fighter
with the Extra Attack feature and a speed of 25 could move 10 feet, make an
attack, move another 10 feet and make another attack, and then move 5 more
feet. A Wild Elf with a speed of 35
could move 20 feet, cast a spell, then move another 15 feet.
Sticking with
movements in 5 foot increments is recommended, especially if you are playing
with minis on a grid. But if your game
is entirely verbal then you may feel free to tell the DM you are moving in 1
foot increments. In either case, some
affects are measured in 1 foot increments.
For example, if your character is crawling, for every 1 foot costs you
an extra foot of movement. Moving
through difficult terrain also costs you one foot of movement for every foot
you move. Thus that Wild Elf with a
speed of 35 could move 17 feet through difficult terrain, or perhaps 10 feet
through difficult terrain followed by an attack, and then 15 feet of movement
through normal terrain.
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