I know you didn't
like fighting those monsters in 3.5 with DR5, DR10, or even worse DR20. Well you won't have to any more in 5.0. Damage Reduction is gone! But it has been replaced by Damage
Resistance. I don't think the 3.5 damage
reduction was difficult to manage, but Damage Resistance in 5.0 is even
simpler. When a creature has Damage
Resistance to a type of damage, such as "Slashing", then the damage
dealt to the creature by slashing weapons is simply halved. This allows your first level characters to at
least do some damage to creatures with Resistance, but if you can dish out 60HP
of slashing damage to an Imp be ready to face the fact that it will only take
30HP of damage, not the 55HP it might have taken in 3.5 when the Imp had
DR5/silver instead of the 5.0 "Damage Resistance: non-silver"
And what about the
skeleton? Does he have Damage
Resistance? Not in 5.0. But skeletons do have a "Damage
Vulnerability" toward bludgeoning weapons.
Creatures with damage vulnerabilities take double damage when
experiencing that form of damage.
Barbarians in 5.0
will enjoy the benefits of Damage Resistance to slashing, piercing, and
bludgeoning weapons while raging. That
helps make up for the lack of bonus hit points that they no longer gain while
raging in 5.0. And it eliminates the
dilemma that occurs when the barbarians rage is about to end and he doesn't
have enough hit points left to keep him alive.
Tips for improving your gaming experience, new uses for old spells, and detailed insight on how you can make use of feats, skills, and more. Check out www.TableTopRpgPortal.com
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