How many hit points
will you recover overnight in the 5th edition of D&D? All of them!
Yes, that's right. Player's will
generally love this, but is it realistic?
Ah, who cares, this is fantasy gaming right! Besides, parties of high level characters
almost always find ways to recover all of their hit points at the end of the
day anyway. It is only the low-level
parties that seem to go a few days before their hit points are fully
restored.
If a character with
90 hit points ends the day with 1 hit point, she will have 90 hit points again
assuming she gets a good full night's rest.
You might want to argue that a character hurt that bad must have a broken
bone or deep cut that would take much longer to heal, but we have been ignoring
that game mechanic since the inception of D&D anyway. A broken bone would more likely manifest
itself in a penalty on to-hit rolls or in limited movement. But, like I said, this is fantasy. If you want that sort of realism in the game
there are no reasons you cannot create your own house rules to cover it.
In the 5th edition
your full resting period is called a "Long Rest". You can only have one "Long Rest"
per day and once you have completed your "Long Rest" you can regain
all your spells and many other features are reset as you might expect.
The 5th edition
named this a "Long Rest" to distinguish it from a "Short
Rest"; another new feature players will enjoy. A "Short Rest", page 67, is a
period of downtime that lasts at least an hour, and you can have several
"Short Rests" each day. There
are two actions characters can take after a "Short Rest" that I will
mention here. One, found on page 31, is
called "Arcane Recovery" and allows arcane casters to recover spell
slots equal to half your caster level.
The other action allows any character to recover hit points. You roll for the number of hit points
recovered. You can roll the die you use
for gaining hit points when you level up (your hit die), and you can roll it
once for each level. Thus a 3rd level
rogue that rolls d8's for hit points could roll 1, 2, or 3d8 to recover that
many hit points after a "Short Rest".
Short rests should allow our characters to stay out in the field
adventuring longer before heading back to the home tavern.
Page 67 Long Rest
and Short Rest
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