I mentioned
traits,
ideals,
bonds, and
flaws in my last post with little detail.
These four attributes are all part of your
character
background.
I'm sure your DM
would allow you to skip choosing one, but I think they are a great aid for
those of us desiring to role play our characters; and by role play I mean that
we want to get into the mind of our characters and try to think like they would
think and act like they would act; not simply do what I as a player knows is
most likely to lead to success and rewards.
Here are a few
examples of each from the
sage background.
If you choose the
sage as a background for your character you have:
Eight
traits to
choose from, two of which are:
-
I love a good mystery
-
I am awkward in social situations
Six
ideals to choose
from (ideals also have alignments they best apply to), two of which are:
-
Knowledge: I can improve through knowledge (any alignment)
-
Power: Knowledge is
the path to power (appropriate for evil alignments)
Six
bonds to choose
from, two of which are:
-
I've been searching
my whole life to the answer to one question
-
It is my duty to
protect my students
Six
flaws to choose
from, two of which are:
-
I am easily
distracted by the promise of information
-
I overlook obvious
solutions in favor of complicated ones
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