Thursday, February 12, 2015

From D&D 3.5 to 5.0(5E) - 15 - Stuff That Stays the Same

Instead of listing something that changed from 3.5 to 5.0, here is a list of some things that stayed the same:
  • For the most part, we still roll similar die for each class for hit points.
  • Rounds still last six seconds.
  • Initiative is still the same.
  • In combat you generally can perform one move plus one action.
  • We have the same six ability scores and the same modifiers based on those scores (a score of 12 is +1, 18 is +4, etc.)
  • Critical hits still cause twice the normal damage, though rogues now get to double their sneak attack damage, and your strength modifier is only applied once to the total damage.
  • We still have slashing, piercing, and bludgeoning weapons.

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